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    The armourer's shop 1:72 scale

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    Post  RayCaruana Fri Feb 04, 2011 9:08 pm

    While working on the Inquisition's diorama, I decided to start work on a small vignette, hopefully to be finished for HIS 2011. It will be depicting an armourer's workshop complete with forge and a young apprentice blowing the bellows. As usual, all your input is appreciated. Faqqawli please!!

    This is the initial idea...

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    Post  RayCaruana Fri Feb 04, 2011 9:22 pm

    I can add another figure too...More visual balance IMO. What do you think? Ivan where are you sabih?

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    Post  Tancred Fri Feb 04, 2011 9:28 pm


    Interesting stuff Ray, I would keep the third figure. Cool


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    Post  iCocker Fri Feb 04, 2011 9:29 pm

    This cool my friend I love these small scenes, lately with a friend of mine we are doing a lot of research about medieval Malta, and guess what we are getting some interesting material, Malta was not so 'bare' before the Hospitallers came as the old historians made us believe ... this can be easily be replicated as a small blacksmith for the Universita of Mdina or much better working for the castellans of il Borgo [Birgu] ... great idea my friend, you can play with lighting effects for this ... keep the man on the anvil, what might be interesting is adding a merchant man [maybe with his lady or servant] dressed in rich civilian clothes overseeing his work being done ...
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    Post  RayCaruana Fri Feb 04, 2011 10:57 pm

    Thanks Ivan and Tancred for your comments and ideas! I am tempted to add more figures such as a prostitute flirting with the men or as you suggested a couple, with the husband asking for a chastity belt:-) Check the civilians set VA107 by valdemar, hereunfortunately they are in metal, but I wrote to Jens, maybe he has them in resin too.
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    Post  Ray Fri Feb 04, 2011 11:26 pm

    I was in Gozo last Monday and went to Ggantija & il-Mithna.....the bellows over there are a bit larger Shocked

    It would make an interesting local setting like Ivan hinted, however your "panache" insertion would live up to your & most of our masochist expectations I love you

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    Post  iCocker Sat Feb 05, 2011 9:01 am

    Good one RayC a very good idea! Hope he has them in resin as they look much finer in detail ...
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    Post  RayCaruana Sat Feb 05, 2011 11:13 am

    No reply from Jens of valdemar miniatures yet Sad...Will have to wait a bit more Rolling Eyes In the meantime I redone the wall with MS because I wanted a more "rubbley" looking wall than the one I casted for the castle (as seen in the initial photos). If I add more figures to the scene the base will naturally have to be bigger and so will need to extend the wall.

    RayF., regarding the size of the bellows, I did some research and seems that there were various sizes. I even watched Kingdom of Heaven DVD and confirmed that Orlando Bloom has a medium sized one like mine Smile

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    Post  Ray Sat Feb 05, 2011 11:56 am

    RayCaruana wrote:No reply from Jens of valdemar miniatures yet Sad...Will have to wait a bit more Rolling Eyes In the meantime I redone the wall with MS because I wanted a more "rubbley" looking wall than the one I casted for the castle (as seen in the initial photos). If I add more figures to the scene the base will naturally have to be bigger and so will need to extend the wall.

    RayF., regarding the size of the bellows, I did some research and seems that there were various sizes. I even watched Kingdom of Heaven DVD and confirmed that Orlando Bloom has a medium sized one like mine Smile


    lol! make that x3 to include me lol!
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    Post  RayCaruana Sat Feb 05, 2011 12:04 pm

    Orlando's bellows...

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    Post  smallia Sat Feb 05, 2011 12:12 pm

    I'm sure this will great. I would keep the third figure too since it adds to more balance.Especially since the other two are on one side

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    Post  bcauchi Sat Feb 05, 2011 2:46 pm

    Love your stuff Ray, i would go for 3 figures but not more. Just my opinion, two is too little, three is just right.
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    Post  Guest Sat Feb 05, 2011 5:21 pm

    Simply great, as the others said, I would keep the 3rd figure.
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    Post  Noel Petroni Sat Feb 05, 2011 7:24 pm

    Good idea for a small diorama!

    An odd number is always safe in any display, be it in a painting (for example painting a flight of ducks it's important to put an odd number 7, 5 or 9) or in our little dioramas.

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    Post  RayCaruana Mon Feb 21, 2011 12:02 am

    A trip to the clubhouse last Wednesday, a chat with Ivan and the other figure nuts and whole idea was changed to this small scene...
    The figures are a mix from 3 sets from Valdemar's range and the wall scratchbuilt using MS. It tells the story (or at least I hope!) of a crusader taking (with force) his wife or mistress to the blacksmith for a chastity belt before he leaves for the Holy Land.

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    Post  bcauchi Mon Feb 21, 2011 5:41 am

    Great idea Ray, i love the scene
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    Post  iCocker Mon Feb 21, 2011 8:51 am

    RayC, the story is unfolding mate, now that I am seeing everything without bases and inplace my only 'critisim' due that everything is in even numbers it looks 'too' balanced and rigid. I think IMHO adding another figure or further implements like a table with the ready made castity belt on it and maybe that grumpy lady with hand on hips you had, making her behind the table awaiting to help try on the gadget would make the centre piece better, probably the armour have to move aside and maybe make the angle as he was first time around but on the boy's side this time ... you have to try out mate, but odd numbers make better balancing ...
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    Post  RayCaruana Mon Feb 21, 2011 9:02 am

    iCocker wrote:RayC, the story is unfolding mate, now that I am seeing everything without bases and inplace my only 'critisim' due that everything is in even numbers it looks 'too' balanced and rigid. I think IMHO adding another figure or further implements like a table with the ready made castity belt on it and maybe that grumpy lady with hand on hips you had, making her behind the table awaiting to help try on the gadget would make the centre piece better, probably the armour have to move aside and maybe make the angle as he was first time around but on the boy's side this time ... you have to try out mate, but odd numbers make better balancing ...

    Yes I thought about the even numbers thing too, but couldn't find a figure that would fit the scenr. Yes I will try the grunpy old lady. I will position her instead of the stool behind the smithy as if she's his wife looking at the knight in disapproval.
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    Post  Ray Mon Feb 21, 2011 9:05 am

    Odd number mate as Noel, Ivan, Stephen & everyone is suggesting Twisted Evil

    The grumpy lady with hands on hips Ivan is suggesting near the ready made chastity belt, would further enhance your idea Laughing that is, she (the grumpy cow) is beaming with pleasure that this beautiful girl would have her cat SEALED off & can't have that pleasure which has eluded her (the grumpy cow again) quite a while ago due to her ugliness What a Face lol!
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    Post  Ray Mon Feb 21, 2011 9:07 am

    lol! we posted together lol!

    Contrasting ideas lol!

    As Sammy says......Whatever lol! lol! lol! lol! lol! lol! lol!

    They both (the ideas) work perfectly IMHO lol!


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    Post  alexbb Mon Feb 21, 2011 9:13 am

    great work ray, simply love both your peices
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    Post  RayCaruana Mon Feb 21, 2011 10:54 pm

    Grumpy old smithy's wife added to the scene. What do you think?

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    Post  RayCaruana Tue Feb 22, 2011 9:54 pm

    What do you think guys? Better now?
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    Post  Ray Wed Feb 23, 2011 1:44 am

    Yes I think it looks just right IMHO because you were leaving too much open space before.

    I would also add that table which Ivan suggested plus I would also show the chastity belt, ready made on the table near the fat grumpy cow, so that the viewer would understand more of what is going on when he looks at the caption Cool

    Just my 2c worth mate pale
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    Post  iCocker Wed Feb 23, 2011 9:07 am

    Much better, would continue on Ray's point, I would swop the armourer with the old hag, add a table with a couple of chastity belts in different sizes, getting the element centrally and an idea of a shop/seller and keeping the guildmaster continuing his job ...

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